Artist work order · August 31, 2026

Icon art brief

The 60 original icons needed for the current game catalog: 15 weapons and 45 achievements. Fifteen weapon-mastery achievements are assembled internally from the approved weapon art, so artists quote only the unique source pieces shown on this site.

Start with the core art
60
unique icons total
15
weapon icons
45
original achievement icons
15
mastery derivatives handled internally

01 · The deal

Sixty unique icons

Every card shown below needs its own original illustration. If an image can be reused or assembled by the game team, it does not get a separate card. Required resized, locked, or inactive exports stay grouped with the unique source piece. This quote is icons only; menu illustrations and technical textures are out of scope.

60

Unique deliverables

Quote these pieces

  • 15 canonical weapon icons
  • 45 original achievement icons

Handled internally

Not shown on this site

  • 15 weapon-mastery achievement compositions
  • Locked, inactive, and resized variants get no extra cards
  • Generic HUD, settings, navigation, and stat icons
  • Menu backgrounds, Play cards, and technical textures

02 · Visual target

Cel-shaded grindhouse, built to read small

Bright comedy-horror presented like a worn drive-in poster: chunky silhouettes, rough ink, limited color, and confident action. Not realistic, glossy, or grim.

In-game tone Fast, readable, red/black grunge with cel-shaded characters.
Signature hearse Mood and silhouette reference only; final art must be original.
UI environment Icons sit on dark distressed panels beside rough display text.
Achievement context Steam art also appears in-game at substantially smaller sizes.

Do

  • Design silhouette-first for 48–64 px readability.
  • Use flat cel-shaded planes and rough black outlines.
  • Keep one dominant subject near 70% of the square.
  • Use scuffs and halftone without muddying the subject.
  • Keep cartoon violence funny and exaggerated.

Do not

  • Put text or numbers inside the illustration.
  • Draw generic trophies unless the concept calls for one.
  • Bake rarity frames into transparent game icons.
  • Use recognizable brands, vehicles, or other IP.
  • Use AI-generated final artwork.

Palette

Matte black#0B0909 Charcoal#2B2927 Warm bone#F3E5C0 Blood red#D71920 Dirty gold#D29B35

Gameplay accents—cyan, electric yellow, toxic green, and rescue blue-green—should remain a minority of each image.

Showing all 60 unique icons

03 · Core wave A

Fifteen canonical weapons

These transparent masters establish each weapon's permanent visual identity across level-up cards, the Arsenal, equipped HUD, and achievement compositions. Each card shows the exact icon the game uses today beside the retained 3D asset or gameplay reference, so artists can compare both without opening the full brief.

04 · Core wave B

Forty-five original achievement icons

The game currently has 60 Steam achievements. These 45 cards need original compositions; the other 15 weapon-mastery achievements are assembled internally from the commissioned weapon masters. Locked treatments are exports, not additional unique pieces.

05 · Handoff

Delivery and approval

Sketch approval comes before polish. Naming and export rules below are part of acceptance.

1

Layered masters

PSD, AI, SVG, or equivalent. Minimum 1024×1024, sRGB. Separate outline, flats, accent/effects, and texture layers.

2

Game icons

256×256 transparent PNG plus a mechanically resized 512×512 PNG. Straight alpha; no white fringe or baked card frame.

3

Steam achievements

Earned and locked 256×256 JPGs per achievement. Locked is the same composition desaturated and darkened—not a redraw.

4

Contact sheets

Numbered sheets showing 256 px, 64 px, and 48 px versions, plus locked treatments where applicable.

First approval gate

Three proofs before the full batch

  1. Front MG transparent weapon master
  2. First Blood earned + locked achievement
  3. Back to Basics earned + locked vehicle achievement
0 of 60 unique icons checked
Expanded art reference